<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>S.H.Kaya — Game Developer &amp; Indie Studio</title><description>Portfolio &amp; technical devlogs of S.H.Kaya, game developer crafting high-octane indie games with Unity &amp; C#.</description><link>https://shkaya.pages.dev/</link><item><title>Hello World: Why I&apos;m Starting This Devlog</title><link>https://shkaya.pages.dev/blog/hello-world/</link><guid isPermaLink="true">https://shkaya.pages.dev/blog/hello-world/</guid><description>A quick introduction to who I am, the games I&apos;m building with Unity, and why I decided to document my development journey.</description><pubDate>Wed, 07 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Making a Style System similar to Devil May Cry in Unity</title><link>https://shkaya.pages.dev/blog/style-rank-guide/</link><guid isPermaLink="true">https://shkaya.pages.dev/blog/style-rank-guide/</guid><description>Making a Style Ranking System for Hack and Slash games similar to Devil May Cry in Unity</description><pubDate>Tue, 20 Oct 2026 00:00:00 GMT</pubDate></item><item><title>How to make Blood Decals like ULTRAKILL in Unity</title><link>https://shkaya.pages.dev/blog/blood-decal-guide/</link><guid isPermaLink="true">https://shkaya.pages.dev/blog/blood-decal-guide/</guid><description>A guide for creating dynamic blood decal system. Similar to the games like ULTRAKILL.</description><pubDate>Wed, 12 Nov 2025 00:00:00 GMT</pubDate></item></channel></rss>